Its a little steep at 6 mana for 1v1 formats, but some control players manage it if they combine it with Riverchurn Monument
While its a mainstay in both the Pauper format and enchantress-style decks, it has a unique feature that makes it bothersome in EDH: since the target technically isnt changing zones, you can enchant commanders without potentially sending them back to the command zone, which makes it far more potent against commanders than most removal spells
7 Urza, Lord High Artificer No Weak Builds Urza, Lord High Artificer is such a strong artifact commander that it's on the game-changer list
Fortunately, his life total was in the teens
These borderless cards are all either Gearhulks or Gods and are all mythic rare, which makes them even more valuable
When selecting lands, consider the following: Aim for a land count that supports your deck's curve, typically around 3638 lands , adjusting based on your deck's mana requirements and ramp options