Jump-start makes this both a two-for-one and a reasonable include for self-mill decks
You can use Secure the Wastes or other methods to make creatures at instant speed and draw more cards on other players turns
That means you can be a bit more thrifty when it comes to making ink, and squeeze out a few more low-cost cards using less ink when the pressure is on
Then, Paradox Power stars Doctors twelve and thirteen, and this time the strategy is 'playing cards from anywhere other than your hand'
The more colors youre playing, the truer this becomes, with 4- and 5-color decks heavily relying on fetch lands and mana-fixing tutors to set up their mana
This is an absolutely wild card, because it can range from just a small boost to being a game-finisher, depending on what you combo it with