Dreadmaw's Ire
Whenever this creature deals combat damage to a player, create a 1/1 blue Illusion creature token with flying
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At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand
To add additional value to this creature, Raphael even provides a Devil token during each end step in which one of your creatures dies, further cementing it as a great asset for Demon-based strategies
The main thing is, if a cube is too large (500+ cards), the discrepancy between individual card power levels is going to be very high