They also have the same problem in reverse, it is impossible to get mana or colour screwed but getting all the wrong actual cards and failing to curve is nearly as bad
Choosing when to quest, when to challenge, and when to do nothing made for deep gameplay decisions
Hardcore players will likely turn up their noses and stick to Magic, or perhaps Pokmon, where, despite all the childishness, it's mainly about animals beating each other up
Tap: Add R or W
Players can summon cards, or Glimmers, by spending ink from their available pool, before sending them out on quests thereby leaving them open to be challenged by their opponents glimmers
Time Vault is a really weird card, and it harkens back to a time when an extra turn wasn't the massive deal it is today