Dual Lands and Fetch Lands are incredibly important to be able to cast the spells in your hand when you need to play them
Today, gaining tapping and gaining 5 or 6 life for each time in Commander it's not as strong with its 40-life start, and there aren't as many of these running around to abuse the table with 4 in each deck, and there's not the obvious Elf deck power for most multiplayer tables where you usually had one, and sometimes two
Depending on your mana management, you can create one Hero token per player turn, as long as you are willing to lose life for it
3/3 Watermark: Silverquill Illustrated by Joseph Weston Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Comp
Animar and Riku are the second and fifth most popular Temur commanders, respectively, only knocked down by Miirym, Sentinel Wyrm
If Inalla is in an appropriate zone as the trigger event occurs but leaves that zone, the ability won't do anything as it resolves