It is annoying if it dies to a removal spell, but like with a lot of things, usually I found that to be an exaggerated concern
The composition of a play booster looks like this: - 1 rare or mythic rare
Outside of a few cards, there arent many super staples that you need to pay attention to, and the theming makes it easy to ignore
The popular myth is that ideas come full-formed at their creation, when in reality good ideas take a long time to build by combining data collected from many places
Honestly its a fine card, but outside of some typal decks that might use this, Im not sure it will see much play
Lets start the list off with a bang, I always say