Ive seen complaints that this risk is too big in a game when it only takes three points to win (unlike the physical version of the game where you need six points), but when the card is extra strong and you have the option of switching it out it seems justified, plus you still have that golden window of playing it when your opponent already has two points, at which point the extra risk is nullified
Still, a lot of cards were left out before the invention of this new, acorn technology
The prices of some cards may stabilizefor example, The Meathook Massacre barely saw a price dip after its banning, and I doubt the New Capenna Triomes will lose their value for long since so many Eternal formats want thembut others will drop and stay down once they lose relevance
Also, despite its utility in Commander, Bilbo's Ring doesn't actually appear in the Tales of Middle-earth Commander pre-con decks, only the main set
Theres no downside, just free ability copying, which means theres also nothing interesting to speak of here
Its an interesting play pattern where you can play the spell when you have enough mana and play the land right after