If your deck isnt particularly fast, or you want to draw cards on not your turn (Im looking at you, God-Eternal Kefnet players), getting to draw a card now versus later might actually turn out in your favor
Access to removal is big for Emerald while keeping tempo, but discard or strength buffs will always have a place
Card's rad
Number 148 Language English Legal Formats Commander, Legacy, Pauper, Vintage Not Legal Formats Alchemy, Brawl, Competitive Brawl, Historic, Modern, Pioneer, Standard, Timeless Rulings (6/1/2012) Casting a multicolor spell will cause the first ability to trigger as long as that spell is black, red, or green
It was perceived as the worst color at ramping and drawing, making mono-white a brave choice for any Commander player
Alternatively, you can attack with her and then tap her to draw that card post-combat or right before your next turn to keep the momentum up