Sapphire cards, like Aurora: Dreaming Guardian, have unique effects that can help build strategies and buff other characters
But there was a lot of other things going on at the show, including a few different opportunities to snag exclusive trading cards
Of the two new Rise of the Floodborn Starter decks, Might and Magic is stronger in my experience, but it is also slightly more complicated to pilot
When it comes to noncreature spells, Blitzball Stadium rewards you for moving different types of counters to creatures by letting you keep your hand full, and Protection Magic helps you protect your most important creatures for a very low cost
Sphere/rock is just ONE round thing
For example, Resist +2 on a character would mean any damage dealt to them is reduced by 2