It's a +1/+1 win con, but it's red which is harder to add in the 99 since most +1/+1 counter caring leaders aren't that color, and then only shoots one dork not all of them, so it's a bit slower
If we can convince our opponents to aim the removal at our gamechangers, its another piece of removal thats not aimed at Perrie
They still are the modern face of Group Hug, so its safe to say their design was successful in that respect
Amethyst/Steel was also very good, especially in its aggro or midrange variants with help from cards like Azurite Sea's Genie and Gantu
Its similar to Orcish Bowmasters, where someone clearly wanted to push back against rampant card advantage, but overtuned the answer and produced something that needed to be banned from the format it was created for
Blocking infinite 1/1 tokens with this is certainly a rush