Release date: 2000-06-05 Abolish Aura Fracture Avatar of Hope Blessed Wind Celestial Convergence Diving Griffin Entangler Excise Flowering Field Glittering Lion Glittering Lynx Jeweled Spirit Mageta the Lion Mageta's Boon Mercenary Informer Mine Bearer Mirror Strike Reveille Squad Rhystic Circle Rhystic Shield Samite Sanctuary Sheltering Prayers Shield Dancer Soul Charmer Sword Dancer Trenching Steed Troubled Healer Alexi, Zephyr Mage Alexi's Cloak Avatar of Will Coastal Hornclaw Denying Wind Excavation Foil Gulf Squid Hazy Homunculus Heightened Awareness Mana Vapors Overburden Psychic Theft Quicksilver Wall Rethink Rhystic Deluge Rhystic Scrying Rhystic Study Ribbon Snake Shrouded Serpent Spiketail Drake Spiketail Hatchling Stormwatch Eagle Sunken Field Troublesome Spirit Windscouter Withdraw Agent of Shauku Avatar of Woe Bog Elemental Bog Glider Chilling Apparition Coffin Puppets Death Charmer Despoil Endbringer's Revel Fen Stalker Flay Greel, Mind Raker Greel's Caress Infernal Genesis Nakaya Shade Noxious Field Outbreak Pit Raptor

All Will Be One has an abundance of powerful cards that are going to dominate, not just Commander, but potentially all formats
#1 -- Espeon The most expensive card in Neo Discovery, and it's not really a surprise if you've been paying attention to the vintage market
While some of them have counterparts that can be found in normal packs, the Promo variants offer a fresh new art style and markings that make them unique
When it hits a player, it exiles the top card of each player's library and allows its controller to cast one of these cards by paying life equal to its mana value instead of the mana cost
All of these cards give you a little bit of late game viability, so look to lean on them when things don't go to plan