Let's look at those abilities
For one of each, you can use Dragonblade which does 100 damage and discards two cards from the top of your own deck.
Red uses rummaging effects like Thrill of Possibility, treasure-making draw spells like Big Score, and the classic Faithless Looting to churn through its library
Since you can activate these abilities in the middle of combat or during their turn, your opponent may hesitate to commit fully to certain actions, unsure of how you might respond
Attacking is the natural route, but many mechanics can tap Kalamax, like convoke or waterbend
) : right now, I haven't seen anyone in my group managing to release a direct broken game-ending combo but that doesn't mean it won't happen one day