The reason is explained in this article, but the general reason is that lands are best for casting your commander and ramping, outside of that they have very little function
Though, we can't imagine you'd be playing with an Enchanted card
You still can of course, but planeswalkers, Stax, and decks with win conditions that thrive simply by biding their time (Darksteel Reactor and Azors Elocutors anyone?) are also very viable options here
You'll often be able to cast Hour and then immediately start rebuilding your board, while it's doubtful that you can convince any smart person to assist you with more mana than you actually need to cast Play of the Game, so chances are that board clear is all you're doing on your turn
Wanted dead or alive, Oko and his gang of bandits plan the heist of the century in this magical twist on the classic western
Working on the post- Modern Horizons 2 builds has been tricky, but thats something Ive spent a lot of time on, and Im happy with where the deck is now