With relatively modest print runs for early EX sets and a very specific theme that future expansions did not duplicate, EX Team Magma vs Team Aqua is likely to keep gaining value and is a strong choice if you want a focused EX-era set to collect
Thats usually nice for a Voltron commander, and you can pair Zamriel with lots of equipment, auras, or both
So, when I was working on Unglued 2 , I decided to riff on the idea

Abattoir Ghoul Aegar, the Freezing Flame Aegis of the Legion Agent's Toolkit Angelheart Vial Anowon, the Ruin Thief Apex Altisaur Arcbond Archangel of Thune Archangel of Thune Archon of Sun's Grace Auntie's Snitch Aurora Eidolon Axelrod Gunnarson Backfire Barbed Servitor Baron Sengir Bellowing Aegisaur Binding Agony Black Panther, Claws of Bast Black Panther, Hope Enduring Black Panther, Most Dangerous Blazing Sunsteel Blessed Sanctuary Bloated Contaminator Blood Cultist Blood Hound Bloodlord of Vaasgoth Bloodroot Apothecary Body of Knowledge Bogardan Lancer Boros Mastiff Boros Reckoner Brash Taunter Broodhatch Nantuko Bushi Tenderfoot Cacophodon Captain America, Steve Rogers Cephalid Constable Cephalid Illusionist Chandra's Incinerator Chandra's Phoenix Chandra's Spitfire Chandra, Fire of Kaladesh Changeling Hero Coalhauler Swine Contested Game Ball Crag Saurian Crossway Troublemakers Darien, King of Kjeldor Daybreak Coronet Death Pits of Rath Deep-Slumber Titan Deftblade Elite Desmond Miles Diseased Vermin Donna Noble Dread Slaver Drogskol Reaver Drogskol Reinforcements Dromad Purebred Druid's Call Estinien Varlineau Eternal Thirst Expedited Inheritance Ezio Auditore da Firenze Faithful Squire Faithful Squire Fall of Cair Andros Family's Favor Favored Hoplite Feldon, Ronom Excavator

Eerie also plays well with cards that aren't enchantments but can make them, such as Glimmerlight, and they also give you a little extra value out of enchantments that are already giving you cards, like Disturbing Mirth
The second one is the better of the two in a deck full with those mechanics