Were now in the third season with 32 players each season growing bigger than the last
They can almost always know something, plan something, or invent something that will win the day
Well, more like the goblin commander
Acererak the Archlich Bar the Gate Barrowin of Clan Undurr Clattering Skeletons Cloister Gargoyle Delver's Torch Displacer Beast Dungeon Descent Dungeon Map Eccentric Apprentice Ellywick Tumblestrum Fates' Reversal Fifty Feet of Rope Find the Path Fly Immovable Rod Intrepid Outlander Keen-Eared Sentry Kick in the Door Midnight Pathlighter Nadaar, Selfless Paladin Planar Ally Precipitous Drop Radiant Solar Ranger's Hawk Secret Door Sefris of the Hidden Ways Shortcut Seeker Thorough Investigation Triumphant Adventurer Undercity Varis, Silverymoon Ranger Veteran Dungeoneer Wandering Troubadour You Find a Cursed Idol Yuan-Ti Fang-Blade Yuan-Ti Malison Zalto, Fire Giant Duke Zombie Ogre
You can obviously run Curiosity too, but Commander is all about synergy
Instead of other creatures making this card easier to cast, Ghalta, Stampede Tyrant gives you the chance to drop a lot of creatures from your hand onto the battlefield