I am definitely excited to see how these cards impact Commander and how my recommendations might influence your decks in particular
Meanwhile, Archmage of Runes not only draws cards the same way, but it also makes your spells cheaper, turning every cantrip into a little engine
This does create the question of how exactly the card came to be and why exactly the card designers would create a card that has the sole intention of forcing a draw, and also why one would play it
The abundance of creatures in Commander games means that Vanquish the Horde will often cost a paltry two-mana, most likely leaving its caster with plenty left over to take advantage of the empty, newly vanquished battlefield
Opening two commons in these slots will happen 49% of the time, while a common/uncommon split will happen at 24.5%, common/rare at 17.5%, uncommon/uncommon at 3.1%, uncommon/rare at 4.3%, and rare/rare 1.6% of the time
It's still a fine card a budget replacement for the better tutors (Demonic Tutor)