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The first ability to Loot two cards and jump up Dack's loyalty by one is very good at sculpting your hand early while building up the bond between yourself and your best thief friend
Assuming that I add a card to my inkwell every turn and that five-drops are superior to four-drops, I will never have a good chance to play that weaker four-drop, so its the perfect ink fodder
For starters, you gain one lore whenever its exerted, and on top of that, its an Evasive card, meaning few others are able to actually challenge it, which is crucial when it comes to climbing the ladder to twenty lore
Sylvan AdvocateSylvan Advocate and Earth SurgeEarth Surge ensure that our animation spells will be game-ending
(Note that modern template now says, "Transmute only as a sorcery.") Other than those few, mostly power-related issues, transmute was printed as submitted