Think you've got what it takes
And while right now it feels more like a fun gimmick than a competitively viable card, it is noteworthy for a few reasons
Though no new keywords were introduced in this set, it featured the following: The first cycle of lands that forced you to return a land to your turn, lest the lands be sacrificed The final card that dealt with poison counters (Suq'Ata Assassin) until they returned, first in Future Sight, then, in force, in the Scars of Mirrodin block The first charms, or inexpensive modal spells with impressive utility Notable creatures, especially at lower rarities, with impactful and useful enters-the-battlefield abilities (e.g., Man-o'-War, Uktabi Orangutan, Nekrataal) But are any of those cards and cycles among the most valuable cards from this intriguing and oft-forgotten set
By exiling cards from your graveyard, you can cast Dig Through Time for as little as two mana
Lets talk about what it does better than Blood Moon and what it does worse than Blood Moon, and how it fits into Modern and Legacy
City's Blessing Card Once you have ascended to the highest temple of Orazca, the power of the Immortal Sun is yours to wield forever