For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves. 2024-03-08 Rad counters dont go away as steps, phases, or turns end
In counting card advantage, you would also say that Sign in Blood nets you one card, and any other consequences of casting the spell would need to be considered separately
Each player only gets a single action on their turn - whether its playing a card, attacking the opponent or using an ability - with turns bouncing back and forth quickly
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No player gets priority, and no triggered abilities are put onto the stack