But thats still not good enough, and its also still not good enough with trample added on to boot
People will want playsets of each in the fall
I really like the Witherbloom school cards from Strixhaven: School of Mages that play up this strategy, and you can find them in Scryfall by searching for wm:Witherbloom for watermark, Witherbloom
Green already has a lot of creatures that produce mana (Innistrad Remastered's Somberwald Sage is one that just didn't quite make the cut for this list), but what if all your creatures could produce mana
(If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
My Commanders ranked from most competitive to most casual: Power Level 10 Power Level 9 Power Level 8 Power Level 7 Power Level 6 Power Level 2 With the exception of Rasputin Dreamweaver, I typically think any of the Commanders are pretty reasonable to play in a pickup game at an LGS or Convention because none are maxed out for power, or built around concepts players tend to agree are objectionable or unfun, but rather seasoned on flavor