The rest of the deck is almost entirely Human-based, with synergistic reprints in Zealous Conscripts, Combat Celebrant, and Door of Destinies to power up your Humans to inconceivable power
In my opinion, the strongest things you can do in Mono Red are: "Glass cannon" decks that either quickly pop off and win before opponents can stabilize, like Storm, Krenko, Purphoros, Slicer Crushing nonbasic lands, aka defeating a large chunk of players with a single Blood Moon The problem with these two strengths is that they aren't always the right pick for casual tables
As long as your curve can afford the 1 mana each turn, I think this green enchantment can stop, or at least slow down many aggro decks
The best thing about this combo is it's also infinite colourless mana and infinite goblin tokens
You can cast it with As Foretold's alternative cost
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