Now, this card isnt ever going to make you feel like youre doing something busted, as its kind of medium at all three points in the game, but the fact it can do all those things is enough for it to be fine
This is by no means a practice I believe should be used in every set, but I think invigorating a tribe like mercenaries and allowing players to discover that Doomed Necromancer is itself one, can be a fun moment that rewards deck builders taking the time to look for hidden gems
When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result
Well, maybe in a really dumb Commander deck
That being said, however, cheating out a 10-mana bomb isnt as useful as you might think in green
Love its power and potential much