It wants you to ramp by using cards like PuPu UFO and Reach the Horizon to quickly put as many Towns as possible onto the battlefield
The mana cost is also a little high, but both ramp and reanimation are well within the effects we can get from our enchantments, so Im not concerned
Magic Online shows us that if a draft format is really, really fun, players will play it even if the value is bad (see: cube drafts), assuming the entry fee isn't too high, but if the cost of entry is too high, players will shy away from the format even if its great (see: Masters drafts on Magic Online , which are often amazingly lacking in value, since the EV of Masters packs online is often around $2, while Wizards still charges $25 for a draft)
More cards are yet to be revealed, but this Secret Lair will be live on August 17
So for example, lets say a box has a $50 mythic rare, there is a 1 in 8 chance of opening a mythic rare
Each deck is focused on two main commander creatures and a different mix of mechanics and characters, but they still feel right when looking at general color identity, and all offer some fun new commanders to mess around with too