Sapphire -Puts extra ink into your inkwell (also known as ramping) -Peeks at the top cards of your deck (aka scrying) -Gains advantages with items Ruby -High strength (attack) -Allows characters to challenge immediately -Steals Lore from the opponent (aka burn) Amber -High toughness (defense) -Sings songs at a discount -Healing damage from characters Amethyst -Draws extra cards -Gains Lore without questing -Controls opposing characters Emerald -High Lore values -Returns characters to hand -Discards cards from opponents hand Steel -Protects your characters -Deals direct damage -Destroys items and locations Certain characters are associated with each color
Ghoulish Impetus A somewhat less grandiose enchantment here, but certainly a very fun effect
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These creature cards can also be considered overrated, but since no legendary creature can be immune to such a fate, the field here is too broad to use examples
If you don't want to play the political game, Karlov is a better option
The ramp pieces allow you to play the win condition and protect it in the same turn, because you normally would not want to lose tempo by playing a vulnerable nine willpower, automatically exerted card all in one turn