The equip ability is also high enough that youll probably never want to use it
I tried out different numbers and amounts of life loss, but the Sleeper Agent problem was quite real here: it was hard to get this at a rate where it was fun while encouraging you to keep it or give it away in different games
As for Decimator, uncounterable on your Overrun is very nice against the blue decks
Jace Beleren was the kind messenger that talked us into letting a trojan horse let into our city, oblivious to the army of chaotic, flailing mascots that would soon come pouring out
All in all, it's a very straightforward, but very potent recipe for victory
At first, it has been overlooked since Grief and Endurance drew more attention to them, but now it becomes more and more apparent how strong the five-drop is in the creature-heavy metagame of Modern