Having one of these in your hand is like having five separate cards in your hand: very, very powerful indeed
For example, Karador, Ghost Chieftain wants to tap out on your turn, and the two cards are simply antithetical
Personally, it's going into my Wilhelt, the Rotcleaver Commander deck
One thing I learned on this project is that, when working on Universes Beyond sets, you have to trust the "rule of cool." A lot of people were mystified by why there was one meld pair but many people we spoke with who had played FINAL FANTASY XIII thought it was perfect
Advertisement 1 Flying Creatures with flying cannot be blocked by creatures without flying (or an ability like reach, which allows a card to block flyers)
The game offers a premium subscription and in-game currency, but my early sense is that theres plenty to do for free, too