Maybe my favorite part of the deck is how well Glorious End works with Nahiri, the Harbinger
Somewhere in the early 2000s, however, I began to appreciate the appearance of Alpha
It's crew cost is only 2, so there's potential for some crazy plays
This deck includes a robust draw package that should keep cards in your hand all the time, allowing you to keep putting Robots and other toys into play
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The enchantments are a fine collection of token generators and/or card draw (outside of Fortun Teller's Talent, which we'll replace later), and Family Matters' lands are doing their best on a budget (suggestions to improve that will be found at the end of this guide)