Once both players pass - having exhausted their possible actions - the first person to pass takes the initiative, allowing them to go first next round, before both players reset their exhausted cards (including characters they played that round, like MTGs summoning sickness), draw two cards and choose whether to add a card from their hand to their resource pile
This made my top spot because its not just a great deck to play, but it represents how far along the Commander product line has come
The Knight subtheme comes up often, and most of these decks would be described as Knight-centric, though that does vary from fully dedicated to vaguely a subtheme
Domri can't riot something that was un-castable, like token creatures, nor can he work on multiple dorks
Soldier on the other hand, well now were playing with fire
PT / 9:00 a.m