Since Magic was first developed by Richard Garfield, a 15-card booster was his vision, Rosewater said, years before designing for Draft was even a thing. With a chance to rethink that number, R&D settled on a play booster containing 14 cards because that number did the best job of giving us the play experience we wanted. The change from 15 to 14 playable cards in a booster impacted future set designs as well, as with one fewer common slot, R&D adapted by making less unusable commons, at least from a Limited perspective
Tutors are only as good as the combo youre assembling, but they can still be overbearing if you tutor up the best possible card in a given situation (you are)
Both modes are relevant before she flips
Also, Mulldrifter created the "Baneslayer Angel or Mulldrifter" dichotomy of reviewing dorks
Aside from the foilness in the Final Fantasy Collector's Edition Commander Decks, or the blinged out Collector's Edition Marvel Super Heroes Commander bundle, the lists of cards are the same, so let's skip their ranking here
Next week, when well have more information about what will be legal in Standard going forward and I have time to test out some strategies, Ill go over my best brews for week one decks to give you something new to bring to the table.