Character Selection Our first deliverable to SQUARE ENIX informed them as to which characters we were interested in using: most of them
With 11-12 one-mana creatures and another eight two- and three-drops we dont care about much, this deck will never lack mutate targets and the surprise damage from making a big mutant to immediately attack can punish opposing Planeswalkers or just speed up the clock against the decks which can out-value us
It can make every creature that goes into your graveyard a goyf, which is basically all you need for Disa
You can pick your own adventure here, shifting around lore counters on sagas, messing with +1/+1 counters on amass creatures, or even tinkering with planeswalker loyalty counters
By the second turn, I hadnt drawn a third land, so I decided to Ritual out the Juggernaut, rather than wait a turn, and hope to hit another land and cast Sengir (which is a much better, and more resilient card)
WHITE spotlights the Squadron and a Mythic Hyperion, Supreme hero, featuring the Squadron Supreme's leader, a man who sure is super, not to mention a fun deeper cut character for big Marvel Comics fans