Color struggling is something that I often experience in the deck since it combines cards that require a lot of basic lands and/or forests/islands ([[Utopia sprawl]], [[Selkie Hedge-mage]], [[Earthcraft]], [[Daze]] and so on) and half the deck is made of heavy coloured cards ([[Coralhelm Commander]], [[Lord of Atlantis]], [[Wistful Selkie]]...)
(5/1/2008) A card with monocolored hybrid mana symbols in its mana cost has a mana value equal to the highest possible cost it could be cast for
Summoner's Pact Summoner's Pact is a classic combo with Hive Mind, so you can make everyone else copy the card and lose on the following turn
Sadly you don't want to sac these to Tinker / Welder up a threat but needs must sometimes
I love love love this card because it gives you an extra combat phase if you attack with one or more modified creatures
These cards are more rare than the standard versions with the shadow, but less rare than the 1st edition