There are no hard removal actions in this deck, so you'll be relying on your characters to control the board
And sometimes playing a Su-Chi in turn two, is enough to get your opponent to 12 that is close to Fireball range
As players discover their Inkmoth Nexus and Serum Visions are suddenly worth a bunch more, theyll be likely to sell/trade excess copies away
This fear will often allow you to resolve more spells than usual, as itd be wise of them to save that counterspell or removal for Dargo instead
Don't think Shalai has to be in a deck to work, or needs a place to use +1/+1 counters
Currently, players have only seven secret missions, but with future game updates and new Booster Packs, there are bound to be more secret missions to complete