Here's something a little different...I illustrated 2 cards for Edmund McMillen's 'Binding of Isaac: Four Souls' card game, which was just successfully funded on Kickstarter
double strike A creature with double strike deals damage twice each combat: once before creatures without first strike or double strike, and then again when creatures normally deal damage
In addition to allowing you to more reliably and flexibly play Deserts, Hazezon provides a payoff for doing so by creating two 1/1 Sand Warrior tokens whenever you play a Desert
Astral Slide triggers when anyone cycles a card, and youll notice that happens a fair amount more in the format than you might expect
Other than the occasional combo deck capable of winning at instant speed, this cemented the card as a Force for fair Magic in Modern, and it has proven responsible for the resurgence of control and midrange in the format
You can do this through status effects like sleep and paralysis, or by having some low-cost support Pokemon to fight immediately to buy you time