Legions Landing transforms into a resilient threat
Sephiroth on the other hand plays into the usual control strategies favored by Blue/Black by growing in strength for every opposing creature you remove from play
Abandon All Hope, Ye Who Enter Here Become the House that always wins with Valgavoth and dish out damage to all who enter your halls
Anyway, they read, If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. Its powerful, but its also on a Creature, which can make it a little too easy to remove if you ask us
You wont necessarily see too many flying spaghetti monsters tangling up your plans in the current metagame right now, which is a good thing for the deck
When activating Chaos Orbs ability, you literally flip it into the air, making it incredibly susceptible to damage