Many Equipment provide stat boosts, such as Behemoth Sledge, Blackblade Reforged, and Hexplate Wallbreaker, making hitting the seven threshold easier Some Equipment puts +1/+1 counters on the equipped creature, such as Power Fist and Pip-Boy 300, which makes it easier for creatures to permanently have seven power, with or without Equipment
Edition: Unglued Type: Sorcery Cast: Rarity: R Collector #: 064 Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles
The removal trigger comes upon attacking, so if things go your way then you blow up their best blocker and suddenly Armix puts your opponents into a pickle
All you care about is what type of card youre holding
That said, it's difficult to play it as your mono white commander
Use this in aggressive decks to resolve your win condition before the cumulative coin-flip damage matters