It's hard to overstate how powerful this can be, especially in higher power levels where some of the most efficient counterspells don't answer creature spells
With ward 2 and just a 2/3 body, I dont think this is necessarily going to be such a must-kill as to draw pinpoint removal unless someone is setting up a combo kill involving those triggers
Land Color tag templates(None) Mystic Monastery This land enters tapped
Not only does it add a +1/+1 counter to your creatures that deal combat damage to a player, synergizing nicely with Tidus, but it also gives all creatures you control with counters trample and reach, which are powerful abilities
When Commander 2019 came out I made techs for eight different commanders half of which I did two for and with Throne of Eldraine I'm currently in the process of working my way through the Brawl-centric commanders
This card can be equipped for a cost of 2 generic mana, and when the equipped Creature attacks, its controller may choose from one of three effects: Bull Rush The equipped Creature gains Double Strike until the end of the turn