Your opponent that had that turn one fast start with their enabler or payoff or combo in plain sight on top of their deck can change how your table approaches the game, and Field of Dreams might assist in making sure the tables threat assessment or removal is pointed in the right direction
This bodes well for the future of Modern, and indeed, Wizards of the Coast seems to have similar feelings
We correctly predicted the inclusion of Hydroid Krasis, but still have some other upgrades to consider
This is a welcomed change from excessive printing which will lead to lower prices in the long run
Now, this might sound like a watered-down version of Shatterstorm, but it does boast one less in mana value, and in formats that feature low-cost or zero-cost enchantments, such as cEDH, the drawback of this is relatively negligible
As such, we needed a blue ability that is weak enough that using it ten-plus times isn't a problem, but that means enough that you care that you've done it ten times