Playing style[edit] The Adventurer series revolves around the use of the Spell Card "Rite of Aramesir" to Summon an "Adventurer Token" to the field, then place 1 "Fateful Adventure" to the field, all at the cost of not being able to activate the effects of monsters on the player's side of the field, except Special Summoned monsters, for the turn
Weakness: Fire (x2) Resistance: none Retreat: 3 Beedrill ex - Grass - HP310 Stage 2 - Evolves from Kakuna [G] Bee Rumble: 110x damage
A Series promotional cards will also reappear in Wonder Pick during the event
Use a limited nostalgic color palette, crisp pixel rendering, subtle screen texture, clean borders, simple icons, and a playful old-school collectible layout
We value these based on the total value of single cards from each set, including only the regular printings of cards in each set for some long term consistency, not including booster fun like foils, special treatments, etc
Nostalgia combined with legitimacy