This means that these cards generally have a higher equip cost, and they cost mana to remove from a creature, but it also means that they're useful even when there are no other creatures on the field
This cards ability to spiral out of control makes it the best of the top 10 best MTG Adventure cards for Commander
Another common problem I notice when discussing this topic is that someone will just recommend a bunch of easy decks to pilot, despite power level, or overall position in the metagame
Inspiring Statuary is another way to leverage Food tokens for casting non-artifact spells (like creatures!), and then theres Seedborn Muse, which just creates huge mana value if you can keep it on the battlefield, which Gyome helps to do
With life totals starting at 40, it takes a while before the damage you receive from Burden counters becomes even a minor concern
Upon coming back, I went deep down the rabbit hole of what the game had to offer, jumping into formats like Commander, Modern, and Legacy, while also seeing what all the fuss was with stuff like Cube