I think they are one of the finest examples of a card that improves magic
After removing a creature, it forces your opponents into a nasty choice: Discard a card or lose life
At least prior to Stage Three
Tricky Terrain Tricky Terrain is probably the least beginner-friendly of the four Modern Horizons 3 Commander precons and yet, its also one of the most well-constructed
Unfortunately, since the card's included in the Commander banlist, and isn't you're unlikely to experience the joy of trading a treasure for a Blightsteel Colossus - though you're allowed to run a single copy in Vintage, if you've got the cash
Heroic Intervention Accumulate Wisdom Return of the Wildspeaker Benevolent River Spirit Rites of Flourishing Boomerang Basics Taunting Challenge Crashing Wave Captain Sisay Ember Island Production Eladamri's Call First-Time Flyer Fevered Visions Flexible Waterbender Join the Dance Forecasting Fortune Teller Koma, Cosmos Serpent Geyser Leaper Rhys the Redeemed Giant Koi Cityscape Leveler Gran-Gran Meteorite Honest Work Sundial of the Infinite Iguana Parrot Dark Depths Invasion Submersible Fabled Passage It'll Quench Ya