Last on my list from the main set is the series of Adventure lands
Aethersphere Harvester, Untethered Express, and Fleetwheel Cruiser fit this description perfectly
Its better than the previous deserts Ive mentioned, and thats what counts
Spider-Man, unfortunately, has left me cold, which I suspect is the opposite of where Magic's creatives would like me a longtime Magic fan with a historic clear interest in Marvel both nostalgic and temporaneous to be
Meanwhile, in Modern, it seems like most of the top-tier decks in the format use their graveyard to some extent

3 Memories of Nibelheim (Stroke of Midnight) Gilgamesh, Weapon Collector (Godo, Bandit Warlord) Noctis Lucis Caelum (Kenrith, the Returned King) Omega, the Heartless Clash of the Eikons Stolen Uniform The Wind Crystal Hero of Light Vaan, Aspiring Sky Pirate Clive Rosfield Wild Rose Rebellion Crystal of Altar Cave To the Crystal Tower Kefka Palazzo Darkness of Eternity FalCie Paradise Newfound Adventure Blessing of the Oracle Astral Titan Benedikta Harman Kefkas Tower Battle at the Big Bridge Princess Sarah Lindblum, Industrial Regency Ambrosia Whiteheart Ardyn Izunia Barnabas Tharmr A Promise Fulfilled Shadow Lord (Gix, Yawgmoth Praetor) Shantottos Compulsion (Diabolic Intent) Adventurers of Vanadiel (Laboratory Maniac) Tidus, Zanarkand Fayth Luka Stadium The Strahl Lightning, Lone Commando Cecil Harvey Warrior of Light Mizzixs Mastery Lightning Bolt Venser, Shaper Savant Mangara, the Diplomat Yawgmoth, Thran Physician Urza, Lord High Artificer Emet-Selch, Ascian Orphan, Cocoon falCie Vayne Carudas Solidor Baron Rivalry Balamb Garden Squall Leonhart Hugo Kupka Vincent Valentine Jecht, Reluctant Guardian Kain, Traitorous Dragoon Bartz Klauser Ultima, Origin of Oblivion Summon Leviathan In Search of the Frozen Esper (Natures Claim) Shadowbringers (Dovins Veto) Till The End
