The one big change was the fourth ability going from artifact reanimation to creature destruction
In return, the Necrons shattered their gods into fragments and captured the shards to unleash against their enemies as weapons of war
Like with most of my brews, I want to get at least fifteen games in with it before making any major edits
The deck has a fantastic early ramp package, mixing a blend of the usual suspects with unique picks that help this deck feel different: Inspiring StatuaryInspiring Statuary Nature's LoreNature's Lore Sword of the AnimistSword of the Animist From there, the deck curves out well with high-value Equipment that even decks not focused on the archetype could make great use of: Trailblazer's BootsTrailblazer's Boots Champion's HelmChampion's Helm Darksteel PlateDarksteel Plate It doesnt rely on high value spells it only has 10 cards mana value five or more, partially because itll sink a decent amount of mana into equip costs
It shows that we were starting to explore what else tokens could do besides being creatures
Conspiracy is a bit of an interesting card to see included in MTG Assassins Creed, as the card is a reprint that was already Modern legal