Not only is Solemn Simulacrum a great MTG mana ramp card, allowing colors that aren't green to cheat out extra lands, it also draws you a card when it dies
If there's one thing control decks aren't shy about, it's extra mana in the late game
But what happens if you remove the +1/+1 counter and then the creature dies again
Set Boosters are the most fun Adventures in the Forgotten Realms packs to open: the commons and uncommons tell little stories, there's an art card in every pack, and 30% of Set Boosters contain at least two rares or mythic rares
Red does lack some card advantage, and this can help fill that gap in the most red way possible
Rather, a second "reflexive" ability triggers when you create a Treasure token this way