Emerald and Rubys split ability to deal with opponents cards while working toward unleashing its own powerful characters makes it a deck that requires some practice to fully understand, needing some careful cardplay - and good luck - to overcome its less forgiving aspects
You even get a sneaky infinite combo with Peregrine Drake, Archaeomancer, and Ghostly Flicker
From artifact brews that care about his tokens to the digging card draw his -1 allows, there is a lot to adore here, right
Agrabah has a nice high Willpower value, and nets its controlling player two Lore at the start of their turn (in our playthroughs that really stacked up)
If you're trying to pick up singles while prices are at their floor, it's probably worth waiting another month or so for the community's focus to shift to March of the Machine to give cards a little while longer for prices to fall
Includes three cards that were available as Magical Places promos at the EPCOT Festival of the Arts in 2026