Glory Glory gets bonus points for repeatability, though it comes with the minor hurdle that you need to get Glory into the graveyard in the first place, which often means you need to play this white creature in something other than mono-white
This is going to be a staple in every format it's legal in forever, both because it's fun and because being able to deck check if your opponent has an answer in hand or just loses on the spot is wildly good
We like mass removal in casual land, and this on will force each player, you to, to sacrifice 13 critters
Azorius Chant (3.3% of the Winner's Metagame) 4 Solitude 4 Counterspell 4 Orim's Chant 4 Flooded Strand 4 Narset, Parter of Veils 4 Prismatic Ending 3 Teferi, Time Raveler 2 Spell Snare 2 Hallowed Fountain 2 Island 2 Meticulous Archive 2 Plains 2 Day's Undoing 2 Supreme Verdict 2 Teferi, Hero of Dominaria 2 Misty Rainforest 2 Windswept Heath 1 Lrien Revealed 1 Isochron Scepter 1 Breeding Pool 1 Geier Reach Sanitarium 1 Hall of Storm Giants 1 Mystic Gate 1 Otawara, Soaring City 1 Monumental Henge 1 Force of Negation 1 March of Otherworldly Light 1 Hedge Maze 1 Wrath of the Skies 1 Marsh Flats 4 Consign to Memory 2 Rest in Peace 2 Subtlety 2 Celestial Purge 2 Mystical Dispute 1 Isochron Scepter 1 Kaheera, the Orphanguard 1 Temporary Lockdown Azorius Chant is a white-blue control strategy that seeks to dictate the pace of the game through efficient interaction
Unfortunately, the decks archetype doesnt look like it will make a good starting point for truly competitive play
From a young age, Matt dove deep into sports card valuation, turning to esteemed price guides like Beckett and Tuff Stuff