Tellah, Great Sage A useful way to evaluate cards is to consider what similar effects cost, and whether you get a discount on the ability
Whether a card serves as one of the premier hydras in Magic, increases the size of one's hydras, or even increases the number of hydras a player has at their disposal, these cards are each perfect inclusions to a hydra-tribal Commander deck
In black-based control shells, that reliability buys the time your engines need
If you are lucky you could also get wildcards in a pack and with that finish faster building out your decks
Among these iconic characters is the team's quirky inventor, Gadget Hackwrench
![commander mtg deck Starter Decks [Set of 5] border cards of rarity Rare or higher Magic The Gathering Duskmourn Commander](https://moonveilgames.com/cdn/shop/files/arcadessss.jpg?v=1768527171&width=1445)
Adds: Cuts: Further Upgrades If you want to stick to LOTR-only cards then I'd recommend these cards (make sure they feature the LOTR art, links on this website default to cheapest version): Ancient Tomb, Reflecting Pool, Mines of Moria, Minas Tirith, Rivendell Lands: Spiteful Banditry Removal: Sword of the Animist Ramp: Lightning Greaves, Mithril Coat, Flowering of the White Tree Protection: If you want just any adds then I suggest the LOTR card along with: Cavern of Souls all the fetchlands / shocks / abu duals, Raugrin Triome, City of Brass / Mana Confluence, bondlands like Rejuvenating Springs Lands: Smothering Tithe, Deep Gnome Terramancer, Curse of Opulence Ramp: Boros Charm, Bolt Bend Protection: , Flawless Maneuver, Guardian of Faith, Teferi's Protection, Clever Concealment, Deflecting Swat, Fierce Guardianship Adeline, Resplendent Cathar, Aurelia, the Warleader, Scourge of the Throne, Waves of Aggression Beatdown: Loran of the Third Path Removal: All Done