Still, its a card that'll help you get to max speed and dish out some damage via its activated ability, and its good at different points of the curve
The drawback of also providing an opponent with three cards will feel pretty terrible if your game is down to two players, but the rest of the time, youll often be in a position where those cards could be granted for favors (Dont attack me for the next two turns!) or in order to help another weaker player take down the table threat
If you want to play a deck with more than one color, you'll need some land capable of producing each color you play
Once you hit turn 4 or 5, it upgrades into a 4/5 for no mana investment, allowing it to stay competitive with the creatures that are being cast at that point in the game (Siege Rhino)
You can't change any instance of X
But, comparing this to many other two-mana choices shows a lot of upsides