Four mana to draw four cards and discard two is a very nice deal
Of the Gods, she feels the least exciting, with universal application but in a generic kind of way
Currently, shinedust is also required to obtain flair, so we are looking into increasing the amount offered since it will also be needed for trading. The update does not mention how much shinedust will be required to make each three-star, four-star, or one-diamond trade
In standard it was the core to the aptly named Puresteel Paladin deck, using its main ability to draw into more action and later on the metalcraft ability to cheat out on some equip costs, but it has also seen play in Cheerios, a deck based around 0 mana artifacts and Paradoxical Outcome to eventually cast Grapeshot, and most recently in Hammer Time, which focuses on Colossus Hammer, where Puresteel Paladin once again comes in to both help circumvent equip costs
The first six are always the commons, then the one rare card, the energy card, and then three uncommons
Wonder, meanwhile, will give all those Illusions some much-needed evasion, and Murmuring Mystic can reinforce the Illusion army with extra creatures