Steel Overseer seems like the best bet left: it hasnt spiked much yet, and it sees play in Ravager Shops and Affinity
Theyre not cards, so theyll go to the graveyard as normal, then cease to exist
Without a bunch of complex card interactions, combos, or synergies it is a lot easier to show kids concepts like board control, trading creatures in combat, and not playing everything in your hand just because you have the mana for it
Kabira Takedown // Kabira Plateau
--- # Core Strategy ## 1 Ramp & Setup Early turns focus on artifact ramp and cost reduction: - **Sol Ring, Arcane Signet, Gold Myr, Silver Myr** - **Etherium Sculptor, Foundry Inspector** - **Solemn Simulacrum** - **Aerial Surveyor, Colossal Plow** (ramp through combat) This helps accelerate into expensive Vehicles like: - **Skysovereign, Consul Flagship** - **Parhelion II** - **Weatherlight** - **Shorikai, Genesis Engine** --- ## 2 Vehicle Synergy Kotoris abilities make Vehicles extremely efficient: - Free crew activation once per turn - Lifelink + vigilance makes attacking safe and stabilizing Key Vehicle payoffs: - **Parhelion II** A massive finisher that produces Angels
When you cast Mind Riot, you target a player, almost always your opponent, and they discard two cards from their hand