Imagine a pre-con deck that can take several extra turns in a row, extra combats, draw fistfuls of cards, generate absurd amounts of mana and also kill people with Clue tokens
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Place all other cards exiled on the bottom of your library
Barring mass removal a la Wrath of God, or a weird combat trick (such as Giant Growth on a blocked Mahamoti Djinn), you are not losing that Wall
If you kill one of the two creatures that a player is attempting to soulbond, the remaining creature will be considered unpaired
The First Few Rounds You'll Play There's much more to the Pokemon TCG, but it all makes sense, and when it clicks in our brains, it clicks for good